Trample – Stronger when attacking weaker units requires 2x copper. +10 district fortification -10 stability +3 industry per adjacent coastal water tile +2 industry per adjacent lake tile +1 workers slot replaces Harbor naval unit spawn allows embarkation without movement cost counts as a Makers Quarter and Market Quarter Grappler – Larger zone-of-control (ZOC) that can’t be ignored requires 1x iron. +1 money per territory under your religion’s influence +3 faith +3 money -10 stability +3 money per adjacent Market Quarter +1 traders slot counts as a Market Quarter Tactical Superiority – Rear attack bonus applies even from adjacent flanking by an ally requires 1x iron. +3 influence +3 stability +5 influence and +10 stability when city is “victorious” +1 unit slot available for each army -30% unit upkeep +1 influence +5 money -10 stability +2 influence per adjacent district +1 traders slot counts as a Market Quarterīastion – Stronger when fighting from high ground and fortified positions requires 1x copper. +2 city cap +10 stability on cities and outposts Poison – Applies the poisoned status to a target, reducing movement and attack range. +3 industry per number of attached territories +2 faith -10 stability +4 industry per adjacent Makers Quarter +1 workers slot counts as a Makers Quarter +2 industry per worker in cities or outposts +3 food per number of attached territories +3 faith -10 stability +3 food per adjacent Farmers Quarter counts as a Farmers Quarterįervor – No combat strength penalty even if the unit has taken damage. +1 influence +2 faith -10 stability +3 science +2 influence per adjacent district +1 researchers slot counts as a Research QuarterĮlephant Platform – Ignore penalties from fighting in melee. +1 influence on Emblematic District -10% attach outpost cost It’s when you’ve gained some semblance of stability in your empire which means you’re ready to strike out and conquer. The Classical Era in other 4X franchises (most notably Civilization) is when open warfare becomes the norm.
Let’s talk about the civilizations and cultures that you can choose during the Classical Era in Humankind.